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Mods Translated to Dutch
May 3rd, 2002 at 12:29pm
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spikecity.net has translated some very popular mods and offer them for download. If you're dutch then you may want to take a look.
  

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Re: Mods Translated to Dutch
Reply #1 - May 4th, 2002 at 1:10am
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That was the most pontless post ive ver seen godrx. This may be very helpful to dutch speaking people for their boards Smiley.  Great work spikecity! Smiley
  

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Re: Mods Translated to Dutch
Reply #2 - May 4th, 2002 at 11:19am
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I already visited their site, and I must say: "Why did I translated all those mods myself???" , it will much easier to add some extra mods.

thanks!
  
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Spikecity
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Re: Mods Translated to Dutch
Reply #3 - May 4th, 2002 at 10:49pm
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They are both in english and dutch, but more important tested on SP1.1.
So don't worry, if you're not dutch speaking there is still a lot usefull stuff there which is actual installable with boardmod without any errors.

Enjoy,
Ron
Spikecity.net
  

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Re: Mods Translated to Dutch
Reply #4 - Jun 6th, 2002 at 7:03am
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You know it would be great if there was like a English translation for the site.

A good example of what I mean is like from those PHP nuke sites. They have a little area where you can choose the language and it translates everything for you.

I highly suggest that Spikecity look into that! Wink
  

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Re: Mods Translated to Dutch
Reply #5 - Jun 8th, 2002 at 11:55am
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WhiteSnakerr wrote on Jun 6th, 2002 at 7:03am:
You know it would be great if there was like a English translation for the site.

A good example of what I mean is like from those PHP nuke sites. They have a little area where you can choose the language and it translates everything for you.

I highly suggest that Spikecity look into that! Wink

I'm not quite sure what you mean, you want my site translated in english ?
It's a dutch site, but I will think about making an english version of the YaBB stuff page if that is what you suggest ?
  

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Re: Mods Translated to Dutch
Reply #6 - Jun 8th, 2002 at 2:41pm
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Yeah...

I speak english but I am still able to navigate the dutch parts of the site...I am just a little unsure certain things.

I must say I am stoked on all the mods on ur site tho...most of them that I get from here arn't compatible with SP 1.1 and ur are...I really like that!
  

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Re: Mods Translated to Dutch
Reply #7 - Jun 8th, 2002 at 9:27pm
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OK guys,

To accommodate all english speaking YaBB SP1.1 users I've added an english YaBB Stuff page to www.spikecity.net too.
If you select YaBB Stuff in the side menu, you'll first get the dutch page, but the first line on this page gives you a link to the same page in english.

Enjoy,

Ron
  

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Re: Mods Translated to Dutch
Reply #8 - Jun 9th, 2002 at 2:24am
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Quote:
OK guys,

To accommodate all english speaking YaBB SP1.1 users I've added an english YaBB Stuff page to www.spikecity.net too.
If you select YaBB Stuff in the side menu, you'll first get the dutch page, but the first line on this page gives you a link to the same page in english.

Enjoy,

Ron

Thanx dude....rock on!!! Wink
  

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Re: Mods Translated to Dutch
Reply #9 - Jun 12th, 2002 at 8:30pm
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Hi, yes, thanks again for the site

but I hope you saw my posts about the "uk" versions of

chat
countdown

they do not seem to install/function with my gold sp1.1 yabb.

You might want to check them out

Still working through others...this is a great site, hope you manage to keep it updated - very helpful
  
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Re: Mods Translated to Dutch
Reply #10 - Jun 13th, 2002 at 2:52am
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I got the Chat mod to work for me...but I un-installed it...I didn;t like it to much... Tongue
  

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Re: Mods Translated to Dutch
Reply #11 - Jun 13th, 2002 at 8:36am
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mr_fitz wrote on Jun 12th, 2002 at 8:30pm:
chat
countdown

they do not seem to install/function with my gold sp1.1 yabb.

You might want to check them out

Still working through others...this is a great site, hope you manage to keep it updated - very helpful

I've tested most all mods on a clean installed SP1.1 so I do not always know the effect some mods have on eachother.
I read that most of the installs are succesfull but there is an infinit number of mod combinations thinkable which could interfere.
So failures have to be examined case by case to figure out what went wrong.
Sometimes if you just change one letter in the lng file install will fail ??
I'm trying to modify the mods to be independant of changes in the .lng files but sometimes this will not work.
Also al lot of mods are searching for the same part of the scripts to modify, so once the first mod is installed the rest will not find the modified strings and also fail on install.
This is just a fact we all have to live with.

Thanks for the compliments though, I'll try to keep the stuff up to date as much as possible.
  

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